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Major Species in the Grand Series

Neal: A highly advanced species, they belong to the Nealan Imperate the largest empire in the Grand Series(GS). As a general matter the Neal are physically weak with poor constitutions, as most of their lives are spent slaving away for the company they were born into. The average Neal's skin takes on a rubbery gray appearance, while healthier Neal adopt a slightly bluer hue. The Neals' primary distinguishing characteristic are their heads which extend backwards at a fifteen degree angle to form a bean shape. The oblong nature of the head is a residual structure from a time when the Neal possessed a much greater quantity of gray matter. Why these extra brain structures atrophied and what function they had is a mystery, seldom explored by Neal society.

Humes: Bipedal, mostly hairless, primates. They cover a vast range of temperaments and intelligence levels. A moderately advanced species they control a few worlds in the GS despite not having one unified empire. They are also the most populous species and have the greatest range of genetic diversity.

Maarokian:A reptilian race descend from the mighty wyrms, they are stoic, tribal natural philosophers. The six tribes of the Maarokians designate six different races and political beliefs. The warlike tribes are know for their ferocity and thick carapaces, while the erudite tribes were the first to pioneer inter world travel. They have waned in power compared to the much more organized Nealan Imperate, but still maintain a position of sizable power in the GS.

Brags: Small, dark, and newt-like this collectivist people are equally known for their ingenuity and xenophobia. Wide-eyed and hairless they have grown accustom to the dark rock crags that crisscross their volcanic home world. Where seldom few outsiders are allowed. The Brags are only hostile to outsiders, among themselves they maintain a tight nit culture promoting the importance of putting their society first and maintaining an edge over their molten world with miraculous feats of engineering.

Swaddil: A pleasant, mild mannered race of anthropomorphic duck people. Native to the lush, temperate world of Salm, the Swaddil are semi-aquatic and peaceable. Their culture focuses on the nuclear family unit, and they would rather flee and lose their homes, than fight and possibly loses their families. There are, however, notable exceptions to this pacifistic attitude as was evident in real-life folk heroes like, the piratical Huxible Sunder-sail who was said to stand 5',4", a remarkable height for a Swaddil. In the legends he wielded a cutlass and wrought havoc on Hume shipping lanes from atop his ship-eating whale, Moebius.

Norus: A squat porcine people, the Norus come closest to Humes in diversity. They can be tall, dark, white, pink, spotted, smooth, or bristly. The males have tusks and can be very aggressive. The females control their society managing the children, acting as priest, politicians, and mediating male disputes. The Norus originally traveled the worlds as companions to the Maarokians, since the decline of Maarokian power the Norus have had to rely on their own strength, or become slaves to the Imperate.

Ermin: Large insectoids with natural tree and foliage camouflage. Not much is known about them as they never leave the great jungles of their home world, Lutus. In the jungle they are practically invisible and only materialize to attack unwanted trespassers. Their spoken language consists of musical notes and chittering.

Trellights: An anthropomorphic deer species. They are naive and amiable. The males govern their culture with number of horn points denoting seniority. This system can be quite problematic but since the Trellights have no real enemies and turf squabble usually amount to non-lethal engagements, they are able to manage. Since their home of Ellia is not located as part of the GS not much about them has been tested or discovered.

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