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Friday, February 6, 2015

Routes

 The game's routes are really the pivotal aspect in our story telling. The routes diverge shortly after the prologue and tutorial, so there will be almost no overlap in previously viewed scenes or quests. They may not be as long because of this but we feel it is more important to deliver four unique experiences than just one with some branching thrown in here or there. The stories are very different between routes; bad guys can become good guys and the main character's personality, unique, job, and abilities will be very different. The routes will also force the player to rethink their strategies because the different jobs will be unlocked in a different order. The game has no random encounters so opportunities to grind are few. A powerful job received late in the game may have to be shelved due a dearth of chances to increase its job level or research job improvements. Some routes will have the player focus on physical attackers, ranged Aer wielders, or the spirit summoning Spirit talkers. I think this little change up will be quite nifty and will really force the player to resort to new tactics. As each route will have its own feel and story line the player will really have to play them all to find their favorite and get the full sense of the game.

On a side note the first possible route in the game, Route A, or Revenge has been written. All that awaits it now is the editing process. The game is in other words 25% written. We'll finish this thing yet!

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